by Shelly Masters, Learning and Development Manager
Did you say eQuoo?
‘Is that even a word?’ my friend asked me as I was telling her about an app that I’d been trying out. It’s a play on the phrase ‘emotional quotient’ which is seen as emotional intelligence or your skills required to better understand, empathize and negotiate with others.
Whilst working for Minds Ahead I am always on the lookout for ideas and techniques we can give teachers to help our school kids grow to be mentally healthy and empowered adults. I still work with sixth formers 1.5 days a week where I teach Psychology A-Level where depression and anxiety is part of the specification and we evaluate the ways to reduce mental health issues. Sometimes it seems like tech is working against us: it’s no secret that social media is adding to girls 68% increase in self-harm since 2011. Suicide is still the killer no 1 amongst men under the age of 45, the roots being in untreated mental health issues in adolescents. But good tech does add value to our lives.
We all know that getting funding for mental health care is hard enough – for preventative programs even harder, so when the psychologist behind eQuoo, the Emotional Fitness Game, reached out to me to introduce the game, I was intrigued.
eQuoo is using the know-how of the gaming industry (know-how that seldom adds value to a players life outside of a game) to get teens and young adults to stick to mental health interventions. The free version that is now live on all the app stores teaches psychological skills that build resilience – something we all need to thrive – in a fun way and then has the players practice the skills in a choose-your-own-adventure setting that is stimulating yet safe.
eQuoo is empirically based and starting a clinical trial with UCL Partners, has a top rating by ORCHA, the World’s leading health app evaluation and advisor organization. eQuoo is also backed by leading psychologists in the field.
I played the game, had a long chat with Silja (the founder) and now Minds Ahead have partnered with them, and I think we have found a great tool that we are sharing with our teachers to suggest to their pupils.
I’d love for you to have a look; maybe the game resonates with you too? For transparency I’d like to share that 50% of any in-app purchase (you can only spend a maximum of £4 GBP in the game) goes into our work at Minds Ahead to further bring mental health expertise to schools in the UK when you download it using the link below https://equoogame.app.link/MindsAhead
Have a go, see what you think and if you have any questions, please feel free to reach out.